In this role you will work closely with Character and Animation artists, helping the team reach quality and production goals and making our facial animations look fantastic.
Responsibilities:
Create facial blends based on facial expressions of hyper-realistic characters;
Skin character heads and bodies.
3 years of experience as a 3D Character Artist in game development industry;
Good knowledge of facial anatomy, solid understanding of facial animation principles;
Great 3D-modeling skills;
Ability to create facial sculptures based on references with maximum likeness;
Extensive experience in skinning;
Ability to create facial sculptures based on references with maximum likeness;
A good eye and attention to detail for anatomy and facial animation;
Proficiency with ZBrush, Maya / 3D Max.
Nice to have:
Hands-on experience with Unreal Engine 4/5, MetaHuman and Motion Builder;
Experience in Maya Scripts (Mel, Python).
Medical insurance and social benefits;
Sick-leaves;
Remote work;
Referral bonuses;
Sports compensation;
Online English classes;
Co-working compensation.
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